Post-processing infrastructure
* remove interfaces with one implementation
* fix download resources with unknow length
* marquee style for ProgressDrawable
* "view details" option in mission context menu
* notification for finished downloads
* postprocessing infrastructure: sub-missions, circular file, layers for layers of abstractions for Java IO streams
* Mp4 muxing (only DASH brand)
* WebM muxing
* Captions downloading
* alert dialog for overwrite existing downloads finished or not.
Misc changes
* delete SQLiteDownloadDataSource.java
* delete DownloadMissionSQLiteHelper.java
* implement Localization from #114
Misc fixes (this branch)
* restore old mission listeners variables. Prevents registered listeners get de-referenced on low-end devices
* DownloadManagerService.checkForRunningMission() now return false if the mission has a error.
* use Intent.FLAG_ACTIVITY_NEW_TASK when launching an activity from gigaget threads (apparently it is required in old versions of android)
More changes
* proper error handling "infrastructure"
* queue instead of multiple downloads
* move serialized pending downloads (.giga files) to app data
* stop downloads when swicthing to mobile network (never works, see 2nd point)
* save the thread count for next downloads
* a lot of incoherences fixed
* delete DownloadManagerTest.java (too many changes to keep this file updated)
-Added step size selector to playback speed control.
-Added skip silence flag to player intents.
-Moved default preset in playback speed control to neutral dialog button, renamed as reset.
-Removed nightcore preset from playback speed control.
* Added a dropdown to video & audio settings
* Changes to ListHelper:
** Limits resolution when code requests the default video resolution
** Limits audio bitrate when code requests the default audio bitrate
** Removed some dead code and did some cleanup
** Make methods private/protected to help understand what was in use
** The code now chooses one format over an other using a simple raking system defined in array constants. I realized I needed to do this in order to choose the most efficient video stream. I did my best to evaluate the video and audio formats based on quality and efficiency. It's not an exact science.
** Made changes to the tests to support my changes